Following a debut on PC and PlayStation in 2015, a combined post-launch effort of new content, ports to other platforms, and increasingly high-profile esports events gave the marketing team plenty to share; backed up by an impressively consistent social and community effort. In 2020, the game pivoted to free-to-play, giving as much marketing momentum as a new release might enjoy. The team also
mastered brand partnerships, working with the likes of Puma, Pringles, and Bugatti to constantly refresh the content offering, drawing fresh attention and new audiences to the game via unique and complimentary brand activations. Add deep connections with the esports and streaming ecosystems, and consistent influencer engagement and social campaigns, and you can see how what was once Supersonic Acrobatic Rocket-Powered Cars became one of the most constantly popular games ever made.