Second step: Getting digital keys & starting distributionAfter the contract is signed, and the conditions are clear to all the parties, Rokky’s Account Managers join the game.
On this step, we additionally agree on:
- how many digital keys we’ll buy from our partners;
- what marketing activities we’ll take to promote the games;
- what special offers we’ll launch and when;
- when can we buy additional keys when the initial ones are sold out;
- what metrics we’ll track on the Rokky platform;
- when we’ll start selling games.
When all is set, the Rokky team gets the agreed number of digital keys from the publisher, and distributes them either to our partner e-shops or directly to gamers through our own online marketplaces.
Step 3. Delivering keys & monitoring statisticsGamers all over the world get the opportunity to play their favourite games, and our partners get detailed statistics on their sales and marketing activities.
Every month, or even more often, we provide our partners with sales reports, as well as closing documents and bills. On demand, we can provide any other reporting documents.
All our partners enjoy in-depth analysis of their sales on the Rokky platform. We also endure the ability to block partners or halt sales anytime and provide security recommendations. If you’re still not our partner, there’s no need to wait!
Join Rokky and boost your revenue.
Step 4. Marketing activities & special offersTo promote our proud partner publishers, we perform diverse marketing activities.
We always boost new publishers and their games in our networks through the marketing banners on the Rokky website as well as on our selling platforms.
As for CRM-marketing, we also reach out to our partner distributors and customers informing them on the upcoming launches, new releases, special offers and discounts.
Another part of our marketing strategy includes social media—we actively post on our LinkedIn page and attract new customers there as well.
Finally, we often carry out different special offers and promotions depending on the occasion and country/region. For instance, in China we pay a lot of attention to the Lunar New Year that happens in February, while in Europe and the USA the most active gaming season is usually associated with Christmas holidays.
Some marketing activities can be closely related to the specific publisher or upcoming game, but they are always accompanied by even lower prices and the best deals for the gamers all over the world.